Join us for the upcoming Gaming For Good Panel during LANFest Mayhem, which starts May 28th and runs through May 30th. More details on these events can be found here - LanFest Live | Twitch | Linktree
As well help support Engineers without Borders by donating this weekend during the InfernaWAN Mayhem 21 for LANFest. The goal is $4,000 and if you’d like to donate, please go to - Donate.LANFEST.com
With something like 20 years of organized efforts at discussing and promoting serious/social impact games (Serious Games Initiative and their specific conferences like Games for Health, Games for Change, Games for Love, Games for Good), there remains a significant disconnect in terms of developing and distributing a social impact game, the issue stakeholders, funders, pedagogical experts and game developers. And once developed, the game has to get into the target audience, whether wide open or highly specialized. While a Google search can bring up at least one social issue game on Steam, that platform does not have a category established to make finding such games easy to find. The same is true of the App Stores, and it can be difficult to get a free app with no in-app purchases on all of such outlets. While it’s essential to develop an effective game to address an important issue, it serves no purpose if nobody plays it. Do you have any thoughts as to what can be done to facilitate the development and distribution of social impact games?
Is there room for gaming in education at the primary level? We already expose children to many platforms and application models, but is there room for the specific use of gaming as a consistent educational experience?
I noticed that two of the members have psychology degrees. Since technology isn’t a substitute for a live professional for mental health (or healthcare in general), and many people can’t afford, even with insurance, to see a psychologist, wait up to a month for an appointment, or in some cases make an hour or more trip to one that accepts their insurance, what steps are you taking as mental health game developers to connect your less-fortunate gamers with professionals?